The Concept

Project Overview

Adidas Originals and Xbox come together in an unexpected collaboration to commemorate the 20 anniversary of Xbox. Our project goal was to produce a disruptive, nostalgic, and buzzworthy reveal moment for the Xbox 360 Forum Mid. The creative team came with the concept of a mobile-only scrolling experience with a final shoe reveal at the end to simulate the nostalgia of waiting on the lines to buy a new console like back in the 2000s.

UX Goals

What defined success to my UX Work

Engaging Experience

The creative team came with the scrolling concept, a fun game type experience. As a UX Designer I wanted to increase moments of engagement for users and explore common gaming mechanics from the 2000s XBox to create recognition and nostalgia for users.

Clear Documentation

As the project had a short timeline, UX had to ensure a clear user experience for creatives, developers and stakeholders - including a clear documentation of all mechanics to be used in the experience. Figma was a key tool for the team's collaboration.

Enjoyable Journey

For the experience to be successfull we need to ensure a enjoyable journey for users that they could share across social media and make the NeverPlayedOut viral. UX worked side by side with Creative to produce a unique experince to meet client's expectations.

Initial Research

Exploring Opportunities

To gather information around how long users commonly scroll in the internet I did a research to on mobile user behavior. The average person in 2021 spent 108 minutes, or 6,480 seconds per day scrolling through social media. Creating moments of direct interaction was key to make users want to keep moving forward during our game experience.

Tennis Adidas Xbox

User Flow

Main UX Deliverable

The main UX deliverable for this project was to produce a complete user flow of the experience, provinding a strong documentation and guidelines for the creative to produce the final designs of the screens. I also was responsible to present this flow for the main stakeholders on the Adidas team to get final approval. To produce this flow I used UX Heuristics to support basic user-game interactions such as constant feedback and a quick tutorial to make users familiar with the mechanics we choose.

User Flow Project

Supporting Development

Jira Tickets

To support the development work, UX was also responsible to write Jira tickets for each one the mechanics we had in the experience. In that way, UX could ensure that the work approved in the concept phase was rolling out to development. This also helps developers to get focused only on the coding - and not having to go back and forth consulting designers about expected behaviours for the pieces they were producing.

The Result

What we accomplished

The NeverPlayedOut expedience was a complete success for both Adidas and XBox, making the Forum Mid XBox 360 launch popular. The experience combined multiple interaction mechanics such as tap and hold to reveal hidden words, hidden prizes in glowing windows and achievements that could be shared across social media.

Final result project

What I've learned?

Project Retrospective

To produce a successful collaborative work we must always make sure that our messaging is coming across. The importance of producing a consistent documentation for larger groups was key to make this project successful. I've also improved my presentation skills when presenting to Adidas stakeholder team and my ticket writing skills when dealing with developers and technical peers.

Icon Arrow top